Nick Hide
Nick has been playing videogames for 20 years. He believes games are as valid an art form as music or film. They are interactive sculptures capable of profound emotional impact, so it really annoys him when games come out where you can mug old women.
Tuesday 26 May 2009, 6:20pm
Mass Effect 2 will blow the roof off E3
The video team on our sister site GameSpot UK today asked me to come in and say a few words to camera about what I'm looking forward to at the upcoming, restored E3. After I'd stopped sweating and shaking at the thought of being filmed, there was only one thing that came to mind -- Mass Effect 2.
Eighteen months ago I tore myself away from the first Mass Effect to write a few inadequate words to describe how I felt about that game. At the time I was a scant 40 hours (!) into the game -- I ended up playing it for triple that length, completing it three times with different characters. Something about BioWare's design makes me crave its games beyond anything reasonable. I must play them over and over again, until every last gram of play has been wrung from their tired corpses.
In the end I resented this compulsion, annoyed by the tiny bugs and glitches that inevitably creep into a work of this size. The combat, calibrated for a quick playthrough, became too easy for my obsessively levelled-up characters. The exploration too became repetitive. But this is where games have a huge advantage over movies -- a sequel can take the world (universe, in this case) the original created and improve everything that everyone complained about.
BioWare's Casey Hudson recently wrote, of the starting point of developing ME2, "We read forum posts, reviews, watched people playing the (original) game on YouTube, and literally noted and categorised every piece of feedback we could find, to help us target an overall evolution of the gameplay to the way people actually experienced it." In the latest teaser video for the sequel, Hudson promised that they'll show all their improvements at E3. I can barely wait a week for that -- I'll be hanging off the walls for the actual game, which agonisingly is due in 2010.
Comments on this post
I didn't actually complete Bioshock, in the end I sold it because I couldn't get in to the gameplay. Though I have to say that the whole "Galaxy Map" thing was a pretty awesome piece of UI design, and the visuals were top notch. I'll keep an eye on Mass Effect 2 though.
Posted by Pokeh on Tue 26 May, 2009 7:08 PM
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Replace the word Bioshock with Mass Effect. Seriously, how the hell did I confuse the two?
Posted by Pokeh on Tue 26 May, 2009 7:09 PM
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Mass Effect should've blown my socks off, but it didn't. Its story didn't wow me. It's controversial, but I hope they make the next one more compelling to return to after completion.
Posted by Nate Lanxon, CNET UK on Wed 27 May, 2009 3:44 PM
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