Nate Lanxon
Nate Lanxon is CNET UK's Senior Editor of News and Features, and covers every aspect of technology for Crave. He also enjoys popular-science books, obscure Japanese animation and plays 'technical metal' on the drums, whatever that is.
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Thursday 24 July 2008, 12:52pm
Meet the Pyro: Team Fortress 2's F student
Back in the great days of Team Fortress Classic, when superb maps shared names with a type of Durex condom (Avanti), the Heavy Weapons Guy was oft-criticised for being the n00b class of choice because it seemingly required absolutely no skill at all.
But not in Team Fortress 2. Instead, the Pyro takes the prize for being the most utterly talentless class in the entire game, requiring no skill, no thought and no forward planning.
Every class in Team Fortress requires skill, thought and tactic. Medics must learn to follow teammates while remaining undercover; Heavies must use time-management to allow themselves time to retreat and manoeuvre; Spies must devise ways to pick off enemies without being detected; and Demomen must intelligently monitor remote detonation systems and destroy buildings from afar.
The Pyro just runs around aimlessly blowing fire at people. One 'skill' of the Pyro is the 'hide around corners' technique, as the flamethrower does more damage at point-blank range. But I'm sorry: since when was waiting for an enemy to get close to you a skill? Oh, that's right -- it's not.
I'm not saying Pyros are completely useless, but they're in the same sort of league in gaming as Paris Hilton is in music: no skill is required if someone else is doing all the hard work. Paris is the pretty face 'singing' songs other people wrote and produced and the Pyro mindlessly kills people while the rest of the team works together to coordinate attacks and powerful defence tactics.
The only truly great thing about having Pyros on an opposing team is that they're twice as much fun to kill. In fact, I'm not sure who I'd enjoy seeing blown up with explosives more: a Pyro or Paris Hilton.
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Comments on this post
It looks that way on the surface, but I have seen many a horrible Pyro in my time. I'm not really all that great at him myself. Sure, it's easy to set people on fire, but you'll die a lot in the process. A noob pyro might take out some people here and there, but he'll die more often than that. A good pyro is unstoppable. Gotta start somewhere, though. Not really sure what your point is.
Posted by Chris on Thu 24 July, 2008 7:42 PM
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When I started playing TF2 it was the demoman who was called the n00b of TF2, as many of them were simply bomb spamming the map randomly. But the Pryo comes close with random running-burning about as well.
Posted by Anonymous on Fri 25 July, 2008 10:28 PM
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Sounds like someone got dominated by a good pyro for a few hours to me. Honestly, though, the first comment is pretty accurate. There are plenty of terrible pyros out there, and they die a lot more than they manage to kill. Sounds like they lack something the better pyros have, don't you think? Talent? Skill? Probably one of those things you discount the class as lacking. Good pyros manage to thwart spies, cause disruption of enemy attacks or defensive efforts, and overall just disrupt movements. Furthermore, lets be honest.. Since when is waiting for an enemy to walk by your pipes to detonate them anymore of a skill than "waiting for an enemy to get close"? Its the same thing. The trick lies in the placement of the pipes, similar to where and when a pyro decides to ambush someone. We can cry all day about class x or class y not needing skill to play. Why is it a bad player of any class gets owned by a good player of any class? Exactly..
Posted by Anonymous on Sun 27 July, 2008 5:07 AM
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wow man thats a pretty unexperienced post. its common knowledge that pyros have been underpowered since beta. the update has now just evened them out. dude, the pyro cant do ANYTHING unless he is in melee range, and you think its that easy to get that close against a skilled team? and if you do... you DESERVE the kill, its a simple as that. pyros have to dodge rockets, REFLECT THEM, restrain againt charging in, come from behind like spies, remove stickies with the airblast, and light ppl on fire and then switch to shotgun and axe to finish them off soldiers heavies demos... they all have a much easier job
Posted by Anonymous on Sun 27 July, 2008 5:09 AM
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The link to this sarticle got posted on the Steam forums. Expect to be inundated with hordes of butthurt Pyro fanboys trying to justify their skillless class.
Posted by Anonymous on Sun 27 July, 2008 11:59 AM
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Isn't it funny how good pyros are always in the right place at the right time to kill you? That's because we know our surroundings and will come at you when you're distracted, wounded or otherwise not paying attention. Cry some more, this is how it's going to be from now on.
Posted by Anonymous on Sun 27 July, 2008 1:06 PM
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Ah excellent! I'll look forward to the accusations that playing a game for almost a decade and getting the highest score in almost every match doesn't mean you're that good a player. Bring it on, Pyros -- I play on PC as 'Corpsegrinder' and X360 as 'Lanxon101'. I'll see you in-game. Don't stay up past your bed time ;-)
Posted by Nate Lanxon, CNET.co.uk on Sun 27 July, 2008 6:02 PM
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The backburner is a joke. Now a pyro can take a lvl3 engy nest without an uber after crossing open ground. This annoys me. Pyro's needed a buff. We all know that but the +50 health has got to go. +50 health to promote ambushing is like giving a man an extra penis to promote celibacy.
Posted by Dr.Bliss on Sun 27 July, 2008 7:23 PM
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Nate, stick to digital music. You're not even marginally qualified, nor insightful enough, to make judgments like this.
Posted by Anonymous on Sun 27 July, 2008 7:35 PM
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Nate, I've been playing the Pyro since Beta. Before the Pyro update whirled round, the entire class was a collection of broken hitbox interaction and underpowered weapons. Setting up a situation so that you could ambush someone was difficult, and actually killing anything more than a support class was near-impossible.
Posted by Scorch on Mon 28 July, 2008 12:34 AM
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Lol at this guy's insane exageeration and possible lies.
Posted by Anonymous on Mon 28 July, 2008 5:34 AM
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I've been killed by a pyro too many times!!! BAAAAAAWWWWWWWW!!!!
Posted by Paul on Mon 28 July, 2008 6:58 AM
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Nate, while I agree that its fairly easy to pickup a pyro, and that the new update was very good to them, I think you are foolish to say the pyro is the F student. they are easy to play moderately well and incredibly difficult to play very well with. Need proof? Look at professional matches. I'm a TWL league player and there are few competing pyros. Get out of pub servers before you act like an expert.
Posted by Sloan on Mon 28 July, 2008 1:41 PM
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QQ some more, so you are finally getting killed by pyros. Amazing =_=
Posted by Angy Pyro on Mon 28 July, 2008 5:53 PM
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lol thanks for the amusing article Nate you obviously have a good grasp of TF2 As one of the best players in the world according to HLstats i play and play with many great players on a regular basis and some of these turn out to be incredible heavies or pyros or whatever. So what do i think when im top of the board or there top of the board on a regular basis as pyro, i dont think oh pyro is noob class to play thats why there top.....no i think wow ive worked dam bloody hard to reach where i got to because playing against the best you cant just noob your way to the top IT TAKES SKILL TO BE A GREAT PYRO.....yes your right it doesnt take alot of skill to be a bad pyro ....and like others have said there are plenty of those, but just because you play on noob servers doesnt mean its true to every other server. So let me see why a pyro take skill 1. cant take on sgs from afar 2. cant take on anything from afar 3. flamethrower is powerful but still weak against everything if not used right or very close 4. doesnt often get a personal medic like other unnoob classes like heavy and demo 5. pyros cant be caught in the open with no where to hide otherwise there dead 6. scouts pwn pyros 7. heavys pwn pyros 8. demos pwn pyros 9 6,7,8 were all examples of how pyros get beaten very easily 1v1 when the class knows there coming or sees them before the pyro is able to position himself ok you get my drift there are so many things that weaken a pyro but a great pyro negates all these and more if they play the class properly the pyro is a mix between a heavy and a spy how can a spy be classed as a hard class to play because they have to get behind the enemy and time it right blah blah and yet the pyro has to do the same but with no cloak hhhmm refer to point 9 there is no way in hell a pyro will make it behind the enemy undetected unless they have some skill about them so yeah im bored to conclude my post id just like to say please play a different game as u obviously dont understand TF2
Posted by Mr Bubbles on Mon 28 July, 2008 7:17 PM
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An incredibly biased view of TF2's classes in a short article that basically can be summed up as a whine. This article is all opinion. Yes, most people cry about Pyros because they finally get buffed from being one of the more underpowered classes since release. People will cry about the Heavy. People will cry about the Engineer. Every single achievement pack each class will get more powerful and have a higher advantage over other classes because they're doing the updates one class at a time. If all of them were updated at once (which of course, would take a gratuitous amount of time to do) then there would be a better sense of balance. As for this article, you're simply another person whining about a class that has risen from the weaker of classes to a class that can hold its own against other classes. Yes, I can look past you being the bestest ever on lolHLStats. In my opinion, Soldiers are the F Student in TF2. It's basically like playing Halo: Yes, everyone knows where the rocket launcher is, but what's the point if you're just handed it? The entire idea of critical explosions is just baffling. I can understand being critically wounded from an explosion, but what makes an explosive "critical"? See, my simple paragraph here already has more substance than your petty article. Good day, sir.
Posted by Ragorism on Tue 29 July, 2008 7:53 AM
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Soldier is the F class? only if F stands for f**king-awesomely-skillful. the halo rocket launcher is a one hit kill, there is just no comparison. all classes get crits which are pretty much one hit kills too, so you can't whinge about that either. Note that rocket launcher is one of the few weapons you can't get a hack for, this is because you actually need to THINK to operate this weapon! btw Nate - "Demomen must intelligently monitor remote detonation systems and destroy buildings from afar. " using the word "intelligently monitor" doesn't make it not a noob class. the fact that you can use stickies to great effect by NOT camping makes it not a noob class.
Posted by Tinfed on Tue 29 July, 2008 8:13 AM
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Sunlight and a comb. Let me show you them.
Posted by Guy on Wed 30 July, 2008 4:26 AM
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BAAAAAAAAAAAAAAAAAWWWWWWWWWWWWWWWWWW I CAN'T KILL PYROS EASILY ANYMORE! whiny pansies like yourself got to valve and they nerfed the pyro, good job there jackass. killing pyros wasn't that hard and the nerf was almost wholly unjustified, so as the class I specialize in would say "CRY SOME MORE!"
Posted by anonymous on Sun 3 August, 2008 4:57 PM
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