Nate Lanxon
Nate Lanxon is CNET UK's Senior Editor of News and Features, and covers every aspect of technology for Crave. He also enjoys popular-science books, obscure Japanese animation and plays 'technical metal' on the drums, whatever that is.
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Friday 18 July 2008, 9:39am
Games consoles cure cancer, Apple fails at simple activation
Organising a nun shoot in a convent isn't the single most challenging task in the world. Launching a hotly-anticipated product globally, on the other hand, is a little harder.
It's not the world's best kept secret that the global iPhone 3G launch didn't go down on a list of greatest successes and I sincerely hope no one is surprised.
While it was always going to be spun by Apple as a "demonstration of the extraordinary demand for iPhone 3G", it's also a demonstration of the extraordinary inability to ensure a more than adequate infrastructure is in place.
Was it a surprise that demand for the 3G iPhone was going to be huge? No -- Apple's technology is advanced, desirable and elegant. People want its stuff because it's quite simply better than everything else.
This shouldn't surprise anyone.
So put in place an infrastructure of servers and resources you estimate you'll need based on last time, then add more still. Hell, outsource it to Google -- Mozilla did. How else could it serve up eight million copies of Firefox 3 in 24 hours?
Whatever you think of Apple, it's not a stupid company. In a world where a home games console can number crunch for protein folding research at near-supercomputer level, putting enough Xeons in place to process a signing up process shouldn't be seen as an impossible challenge.
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Comments on this post
Wouldnt call the iPhone 3G advanced technology when there have been more "advanced" mobiles around for over 2 years now.
Posted by lagist on Fri 18 July, 2008 4:15 PM
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