...1,600 x 1,200 differ by 22 per cent to the GeForce 7800 GT's advantage, it's harder to recommend the ATI Radeon X1800 XL specifically for the Direct3D tasks that it excels at, than it is to recommend the GeForce 7800 GT for OpenGL games such as Doom 3. All of the frame rates are playable, of course, and if you're willing to dial down the resolution to 1,280 x 1,024 or 1,024 x 768, you should even be able to leave antialiasing and anisotropic filtering on and still achieve smooth frame rates with the Radeon X1800 XL.
(Longer bars indicate better performance)
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1,600 x 1,200 with 4x antialiasing and 8x anisotropic filtering |
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1,280 x 1,024 with 4x antialiasing and 8x anisotropic filtering |
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1,024 x 768 with 4x antialiasing and 8x anisotropic filtering |
(Longer bars indicate better performance)
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1,600 x 1,200, high quality, with 4x antialiasing and 8x anisotropic filtering |
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1,280 x 1,024, high quality, with 4x antialiasing and 8x anisotropic filtering |
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1,024 x 768, high quality, with 4x antialiasing and 8x anisotropic filtering |
(Longer bars indicate better performance)
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1,600 x 1,200 |
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1,280 x 1,024 |
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1,024 x 768 |
Test results provided by Sarju Shah, associate editor, GameSpot.com.
ATI driver used: Catalyst 5.9 (WHQL), Beta X1x00 drivers (for X1000-series cards) Nvidia driver used: ForceWare 78.01 (WHQL)
Graphics test bed: 2.4GHz Athlon 64 FX-57; (2) 512MB Corsair XMS 3200XLPRO DDR memory 1,024MB DDR SDRAM running at 400MHz; Seagate 7200.7 160GB NCQ SATA hard drive; Asus A8N SLI motherboard; Microsoft Windows XP Professional SP2
Edited by Dan Ackerman
Additional editing by Kate Macefield